01 / GAME DEV
Indie game developer — hobby side of Louis-Victor Gimenez
Got into it through game jams with a small crew — these days I'm mostly flying solo on my main project, picking up every discipline along the way.
02 / PROJECTS
A chaotic cooking game set inside a moving train.
Click a project for more detail.
In development
A 2D top-down puzzle game where players write code to control game elements — crafting scripts to navigate levels, unlock doors and solve logic-based puzzles.
Pirate Software — Game Jam 16
Stealth puzzle game: guide a bloated office worker to the bathroom while avoiding coworkers and preventing disaster.
Pirate Software — Game Jam 15
A 3D pixel art puzzle game.
03 / OFF DUTY
The parts of me that don't fit on a résumé.
WAAAGH! energy meets stoic flame-chapter discipline. My Ork army currently has more paint on the table than on the models. Very normal hobby, no notes.
Will absolutely derail a session to negotiate with a blacksmith for twenty minutes. Dungeon master when someone has to be, player the other 90% of the time.
Watch it for the strategy calls, stay for the radio meltdowns. Deep down I'm just here for the pit-wall drama.
TWRP — Hidden Potential
display only, no real audio — I'm not your DJ
you can get your legs eaten off by a pack of dogs and the game just shrugs
the one game that made me emotional about a solar system
makes you feel like a genius and an idiot in the same five minutes
die 200 times, look impossibly cool doing it every single time
an entire universe of grimdark bureaucracy, and somehow I'm here for the bureaucracy
04 / CONTACT